FBXoMap 2: Plug the Transparency on the Diffuse map without open Blender.

I just released a new version of the FBXoMap tool. This time, I included an option to connects correctly the material to use the transparency from the Alpha channel of the “Diffuse” map. As you have certainly noticed, the FBX generated by Adobe Fuse / Mixamo come with an “Opacity” map that is… Read more“FBXoMap 2: Plug the Transparency on the Diffuse map without open Blender.”

FBXoMap – A solution between Mixamo FBX to High Fidelity

If you export an avatar from “Adobe Fuse / Mixamo” as a .fbx file with the goal to make a “High Fidelity” avatar, you will notice some issues. The eyelashes appear as ugly black shapes, the hair has lost their transparency, the nostrils are practically glowing. Editing this fbx in Blender is also quite an… Read more“FBXoMap – A solution between Mixamo FBX to High Fidelity”